StyleFrame

Upgrade Your Plan

-20%

Free

Create with 250 Credits:

~1 video at
4s

or 20+ Images

$0
/month

This includes:

  • 250 Free Credits
  • All Image Tools
  • All Post-Production Tools
  • No Watermark
  • Commercial License
  • Full-Resolution 1080p Output
  • Export Image Sequences
  • Queue Up To 3 Concurrent Jobs

Basic

Create with 1,000 Credits:

~5 videos at
4s

or 50+ Images

$9
/month

This includes:

  • ~110 Credits / $
  • All Image Tools
  • All Post-Production Tools
  • No Watermark
  • Commercial License
  • Full-Resolution 1080p Output
  • Export Image Sequences
  • Queue Up To 3 Concurrent Jobs

Pro

Most Popular

Create with 5,000 Credits:

~25 videos at
4s

or 400+ Images

$39
/month

This includes:

  • ~130 Credits / $
  • All Image Tools
  • All Post-Production Tools
  • No Watermark
  • Commercial License
  • Full-Resolution 1080p Output
  • Export Image Sequences
  • Queue Up To 3 Concurrent Jobs

Studio

Create with 15,000 Credits:

~80 videos at
4s

or 1,250+ Images

$99
/month
$79$999

This includes:

  • ~150 Credits / $ (Best Deal)
  • All Image Tools
  • All Post-Production Tools
  • No Watermark
  • Commercial License
  • Full-Resolution 1080p Output
  • Export Image Sequences
  • Queue Up To 5 Concurrent Jobs

Enterprise

For larger studios and enterprises

Unlimited Output Across All Tools

Contact Us

This includes:

  • All Image Tools
  • All Post-Production Tools
  • No Watermark
  • Commercial License
  • Full-Resolution 1080p Output
  • Export Image Sequences
  • Queue Up To 5 Concurrent Jobs
  • Dedicated Onboarding
  • Team Management
  • Custom / Centralized Billing
  • Single Sign-On (SSO)
  • Custom Security & Privacy
  • Priority Support

Frequently Asked Questions

Can I cancel my subscription any time?

Yes. You can cancel your subscription any time . On a monthly plan, your subscription ends after the current month. On an annual plan, it ends after the current year.

How do I cancel my subscription?

You can cancel, manage, upgrade, or downgrade your subscription any time . To avoid future charges, cancel at least five days before your billing period renews.

Do my monthly credits roll over?

Unused subscription credits don't stack on top of the next month's grant. Each billing period refreshes your balance up to your plan's credit amount. After your plan expires, you lose access to paid credits.

What's the difference between the monthly and annual plans?

The features you get are the same. The only difference is pricing. Annual billing is about 20% less per month, while monthly billing is more flexible.

For example, on Pro: monthly billing is $39/mo and you're billed $39 for the month. Annual billing is $30/mo and you're billed $360 for the year.

If you know you'll use Styleframe regularly, annual is usually the better deal. If you're just trying things out, start monthly. You can switch to annual any time.

What if I need more credits?

If you keep running out of credits, upgrade to Premium or Studio for a larger monthly amount. For high volume, custom needs, or unlimited credits, contact us about Enterprise.

What happens when I upgrade?

When you upgrade, you get the new plan's features right away. You're charged the full difference between the two plan prices, and the extra credits are added to your balance. Your renewal date stays the same.

What happens when I downgrade or cancel?

The change takes effect at the end of your current billing cycle. You keep paid features and remaining credits until then. When the cycle ends, paid credits reset with your new plan or the free plan.

How does Enterprise unlimited work?

Enterprise includes unlimited credits across Styleframe tools, plus API access and a shared organization workspace. It's built for larger studios with high or unpredictable volume.

To keep things reliable for everyone, we may apply fair use controls if we see unusual or automated activity. Contact us if you want to talk through Enterprise for your team.

StyleFrame
Log InGet StartedGet Started for Free
Log InGet StartedGet Started for Free

Keyshot vs 3ds Max

StyleFrame Team • October 16, 2026 • 4 min read

KeyShot is a rendering-focused application for turning finished 3D models into polished stills and animations quickly, while Autodesk 3ds Max is a full 3D package for modeling, rigging, animation, and rendering. In practice, you build and animate in 3ds Max, and you reach for KeyShot when you want fast, approachable lookdev and beauty renders from that geometry. Styleframe (styleframe.ai) complements either one inside an After Effects or Nuke workflow, taking your renders as references rather than replacing the 3D tools.

StyleFrame

Professional AI Video Toolkit

Restyle footage, animate keyframes, and post-produce with reference-driven tools. Free to start.

Start Creating

KeyShot

KeyShot is a 3D rendering and animation application built around real-time ray tracing, material templates, and color libraries, aimed at getting from model to image with little setup. It differs from 3ds Max in that it is not a modeling environment: Capterra lists 3D modeling and 3D object creation as features only 3ds Max has, while KeyShot is credited with collaboration tools and image editing. Pick KeyShot if your geometry already exists, you care most about material and lighting quality, and you want a gentle learning curve.

StyleFrame

AI Video Toolkit
for Motion Designers

One toolkit for controllable video generation, keyframe creation, and post production.

3ds Max

3ds Max is Autodesk's 3D modeling, animation, and rendering package, used for everything from architectural projects to animation. It differs from KeyShot by covering the whole production chain, from building assets to rigging and animating them, at the cost of a steeper interface and learning curve. Pick 3ds Max if you need to create and animate the scene itself, not just render a finished model.

How the two compare in practice

Review data points the same way. On Capterra, KeyShot scores 4.7 from 94 reviews and 3ds Max scores 4.6 from 113. The gap shows up in usability: ease of use is rated 4.4 for KeyShot and 3.7 for 3ds Max, while functionality edges toward 3ds Max at 4.6 against 4.5.

KeyShot3ds Max
Core roleRendering and animationModeling, animation, rendering
Ease of use (Capterra)4.43.7
Functionality (Capterra)4.54.6
Starting price (Capterra)$99 per user$205 per month

Those starting prices are not like for like. The KeyShot figure is listed per user and noted as not provided by the vendor, and the 3ds Max figure is monthly, so check current licensing with each vendor before budgeting.

Market data from 6sense shows 3ds Max with 11,365 customers and a 21.91% share of the 3D rendering category, against 3,962 customers and 7.64% for KeyShot. That tells you 3ds Max is more widely installed. It says nothing about which produces better frames for your project.

Reviewer comments on KeyShot are mixed on the details. Users praise the clean interface and quick rendering, even on a laptop, but some find UV mapping and fabric or wood texturing on solids harder than they'd like, and one reviewer calls the normal-editing tools weak. That fits a tool built for rendering rather than deep asset preparation.

StyleFrame

Professional AI Video Toolkit

Restyle footage, animate keyframes, and post-produce with reference-driven tools. Free to start.

Start Creating

Using KeyShot and 3ds Max together

You rarely have to choose one. KeyShot Studio has a plugin for 3ds Max that adds a menu with Render, Update, Export, Export Animation, and Settings. Render sends the model and animation into KeyShot. Update pushes later changes from 3ds Max while keeping the materials, textures, labels, cameras, and lighting you already set up in KeyShot.

The plugin carries over parts with their materials and layers, hair curves, part and camera animation, and rigged and deformable animation. Export writes a .bip file you can hand to another KeyShot Studio user without launching KeyShot. Current requirements are 3ds Max 2023 or newer on 64-bit Windows. An earlier free Autodesk Marketplace listing for the plugin covers 3ds Max 2022 through 2025.

This is the workflow most motion teams will find practical: model, rig, and animate in 3ds Max, link to KeyShot for lookdev and final renders, then render passes or image sequences for compositing in After Effects or Nuke.

StyleFrame

AI Video Toolkit
for Motion Designers

One toolkit for controllable video generation, keyframe creation, and post production.

Which one should you choose?

Choose KeyShot if rendering is the bottleneck, your models come from CAD or another 3D application, and artists who aren't 3D generalists need to produce good-looking frames fast. Choose 3ds Max if you must build, rig, and animate the scene, or if your studio already runs on Autodesk tools. Choose both if you want modeling and animation depth in 3ds Max with KeyShot as the rendering stage.

Whichever you pick, the output usually ends up in a compositor. Your decision matters less for the final look than for how quickly you can iterate before handing off.

Where Styleframe fits

Styleframe sits after the 3D stage, not in competition with it. If you've rendered a frame from KeyShot or 3ds Max, you can use it as a reference or keyframe to explore alternate looks, stylizations, or motion directions. Use it for look exploration and extra shots, and keep 3ds Max and KeyShot for the geometry and rendering they're built for.

StyleFrame

Professional AI Video Toolkit

Restyle footage, animate keyframes, and post-produce with reference-driven tools. Free to start.

Start Creating

Oct 16, 2026

ContactPrivacy PolicyTerms of Service

Copyright © 2026 - All rights reserved by StyleFrame

Keyshot vs 3ds Max

StyleFrame Team • October 16, 2026 • 4 min read

KeyShot is a rendering-focused application for turning finished 3D models into polished stills and animations quickly, while Autodesk 3ds Max is a full 3D package for modeling, rigging, animation, and rendering. In practice, you build and animate in 3ds Max, and you reach for KeyShot when you want fast, approachable lookdev and beauty renders from that geometry. Styleframe (styleframe.ai) complements either one inside an After Effects or Nuke workflow, taking your renders as references rather than replacing the 3D tools.

StyleFrame

Professional AI Video Toolkit

Restyle footage, animate keyframes, and post-produce with reference-driven tools. Free to start.

Start Creating

KeyShot

KeyShot is a 3D rendering and animation application built around real-time ray tracing, material templates, and color libraries, aimed at getting from model to image with little setup. It differs from 3ds Max in that it is not a modeling environment: Capterra lists 3D modeling and 3D object creation as features only 3ds Max has, while KeyShot is credited with collaboration tools and image editing. Pick KeyShot if your geometry already exists, you care most about material and lighting quality, and you want a gentle learning curve.

StyleFrame

AI Video Toolkit
for Motion Designers

One toolkit for controllable video generation, keyframe creation, and post production.

3ds Max

3ds Max is Autodesk's 3D modeling, animation, and rendering package, used for everything from architectural projects to animation. It differs from KeyShot by covering the whole production chain, from building assets to rigging and animating them, at the cost of a steeper interface and learning curve. Pick 3ds Max if you need to create and animate the scene itself, not just render a finished model.

How the two compare in practice

Review data points the same way. On Capterra, KeyShot scores 4.7 from 94 reviews and 3ds Max scores 4.6 from 113. The gap shows up in usability: ease of use is rated 4.4 for KeyShot and 3.7 for 3ds Max, while functionality edges toward 3ds Max at 4.6 against 4.5.

KeyShot3ds Max
Core roleRendering and animationModeling, animation, rendering
Ease of use (Capterra)4.43.7
Functionality (Capterra)4.54.6
Starting price (Capterra)$99 per user$205 per month

Those starting prices are not like for like. The KeyShot figure is listed per user and noted as not provided by the vendor, and the 3ds Max figure is monthly, so check current licensing with each vendor before budgeting.

Market data from 6sense shows 3ds Max with 11,365 customers and a 21.91% share of the 3D rendering category, against 3,962 customers and 7.64% for KeyShot. That tells you 3ds Max is more widely installed. It says nothing about which produces better frames for your project.

Reviewer comments on KeyShot are mixed on the details. Users praise the clean interface and quick rendering, even on a laptop, but some find UV mapping and fabric or wood texturing on solids harder than they'd like, and one reviewer calls the normal-editing tools weak. That fits a tool built for rendering rather than deep asset preparation.

StyleFrame

Professional AI Video Toolkit

Restyle footage, animate keyframes, and post-produce with reference-driven tools. Free to start.

Start Creating

Using KeyShot and 3ds Max together

You rarely have to choose one. KeyShot Studio has a plugin for 3ds Max that adds a menu with Render, Update, Export, Export Animation, and Settings. Render sends the model and animation into KeyShot. Update pushes later changes from 3ds Max while keeping the materials, textures, labels, cameras, and lighting you already set up in KeyShot.

The plugin carries over parts with their materials and layers, hair curves, part and camera animation, and rigged and deformable animation. Export writes a .bip file you can hand to another KeyShot Studio user without launching KeyShot. Current requirements are 3ds Max 2023 or newer on 64-bit Windows. An earlier free Autodesk Marketplace listing for the plugin covers 3ds Max 2022 through 2025.

This is the workflow most motion teams will find practical: model, rig, and animate in 3ds Max, link to KeyShot for lookdev and final renders, then render passes or image sequences for compositing in After Effects or Nuke.

StyleFrame

AI Video Toolkit
for Motion Designers

One toolkit for controllable video generation, keyframe creation, and post production.

Which one should you choose?

Choose KeyShot if rendering is the bottleneck, your models come from CAD or another 3D application, and artists who aren't 3D generalists need to produce good-looking frames fast. Choose 3ds Max if you must build, rig, and animate the scene, or if your studio already runs on Autodesk tools. Choose both if you want modeling and animation depth in 3ds Max with KeyShot as the rendering stage.

Whichever you pick, the output usually ends up in a compositor. Your decision matters less for the final look than for how quickly you can iterate before handing off.

Where Styleframe fits

Styleframe sits after the 3D stage, not in competition with it. If you've rendered a frame from KeyShot or 3ds Max, you can use it as a reference or keyframe to explore alternate looks, stylizations, or motion directions. Use it for look exploration and extra shots, and keep 3ds Max and KeyShot for the geometry and rendering they're built for.

StyleFrame

Professional AI Video Toolkit

Restyle footage, animate keyframes, and post-produce with reference-driven tools. Free to start.

Start Creating

Oct 16, 2026

ContactPrivacy PolicyTerms of Service

Copyright © 2026 - All rights reserved by StyleFrame