How to Make Your Line Art Better in Procreate
StyleFrame Team6 min read
To make your line art better in Procreate, draw it as a separate pass over a faded sketch instead of tracing it, work on a large canvas, and use long pulled strokes with a smoothed, pressure-sensitive brush. Vary line weight deliberately, with thicker outer contours, thinner interior detail, and heavier lines where shapes overlap. Fix wobbles by redrawing the stroke, not by patching it. If the lines are headed for animation or compositing, export them on a transparent background at a resolution that survives scaling in After Effects.
Start with a sketch that has already solved the problems
Most "bad line art" is a rough sketch that never got resolved. If the sketch has gray patches, doubled contours, or guessed-at details, you end up making design decisions during inking, and the lines hesitate.
Before you ink:
- Resolve anatomy, perspective, and overlaps in the sketch. Pull up reference and settle the awkward areas (hands, hair, folds, mechanical joints) while changes are still cheap.
- Keep the sketch energetic but accurate. Gesture carries through into the final lines if the underlying structure is correct.
- Work on a large canvas. Low-resolution canvases show stair-stepping and soft edges once you zoom in or scale up. A 300 DPI canvas is often enough for professional projects. For motion work, think in pixels instead: build the canvas at or above your comp resolution, and larger if you plan to push in on the artwork.
Ink on a separate layer with the sketch faded
Tracing a sketch line for line copies its wobbles and produces stiff, hesitant contours. A better method is to treat the sketch as a loose guide.
- Drop the sketch layer's opacity far down, so it's visible but not dominant.
- Switch the sketch to a contrasting color if the lines are hard to read against your paper or background.
- Lock the sketch layer so you can't draw on it by accident.
- Create a new layer above it for ink.
Because you can barely see the sketch, you have to decide where each line goes instead of following a dark path. That gives you smoother, more confident curves, and the result usually looks better once the sketch is switched off.
Keep a reference window open (or a zoomed-out view on a second screen) while you work. You'll zoom in often to ink details, and it's easy to lose track of how the overall shape reads.
Tune your brush before you blame your hand
Hand shake is a real issue on a glass screen, but your brush settings can help manage it. Open the brush settings and check these:
- StreamLine corrects and smooths your stroke as you draw. Higher values give cleaner sweeping curves, but too much makes accurate, tight curves difficult.
- Pressure sensitivity lets you add thickness to a stroke by pressing harder. If your lines swing between hairline and heavy too easily, soften how strongly pressure affects thickness.
- Tapering shapes how strokes start and end. Even light tapering stops lines from looking like blunt cylinders.
Keep two brush setups: a heavily smoothed one for long contours and a lighter one for hair, hatching, small circles, and anything with tight curvature. Duplicate a default brush before editing it so you can always get back to the original.
Brush choice is also a style decision. A smooth, clean inking brush suits graphic or vector-like looks. A textured brush like Chalk (in the Calligraphy set) gives a more organic, hand-drawn feel. Choose based on the final look, not on what's the default.
Draw with long, pulled strokes
Technique matters more than any setting. A few habits make the biggest difference:
- Pull toward your body instead of pushing away. Pulled strokes are generally easier to control.
- Rotate the canvas so the curve you're drawing matches your natural wrist arc.
- Draw from the shoulder or elbow for long lines, not just the wrist. Small, scratchy strokes come from moving only the fingers.
- Commit to a single stroke. Stopping midway and restarting creates visible joins and kinks.
- Reduce friction. An artist's glove helps if your hand sticks to the screen, and palm rejection should be on.
- Zoom to a comfortable level. Too far in makes you overcorrect tiny wobbles. Too far out makes you miss errors.
When a stroke fails, undo and redraw it. Multiple attempts at the same line are normal and faster than trying to repair a bad one.
Use line weight to describe form
Uniform line weight is the quickest way to make art look flat. Variation tells the viewer what's closer, what's in shadow, and where the form turns.
Practical rules of thumb:
- Outer contours are thicker than interior detail lines.
- Foreground shapes get heavier lines than the shapes behind them.
- Add weight where forms overlap or meet, which helps separate them visually.
- Thicken lines on the shadow side of an object, where pressure would naturally be heavier.
- Taper at the ends of lines, especially for hair, folds, and flowing curves.
- Vary weight through curves. A line that thickens in the middle of a bend feels different from one that thins there. Try both and pick the one that fits the energy of the shape.
These are guidelines, not laws. Graphic and flat styles often use consistent weight on purpose. The key is making weight a choice instead of an accident.
Clean up without ruining the line
Once the ink is down, switch the sketch off and check the drawing at full view and at 100%.
- Erase overshoots with a hard eraser set to a similar size as your brush. Using a soft eraser leaves fuzzy ends.
- Use selection and transform sparingly. Select a single stroke, then nudge or rotate it into position. Heavy scaling softens line quality and alters line weight.
- Check closed shapes. If you plan to fill with color, small gaps in the line art make fills leak. Close them now.
- Keep line art on its own layer(s). Separate ink from color, shadows, and texture so you can change any of them later without redrawing.
A useful test is flipping the canvas horizontally. Wobbles, uneven proportions, and awkward curves become obvious when the image looks unfamiliar.
Prepare line art for motion and compositing
For motion designers and animators, line art is often a source asset rather than a finished piece. A few habits make it much easier to use downstream:
- Export with transparency. Hide the paper color so the lines sit cleanly over other elements in your compositing software.
- Split elements by layer. Keep characters, props, and backgrounds separate if you intend to animate or move them independently.
- Build at a generous resolution. Line work scaled up in a comp gets soft, so start larger than you think you need.
- Keep line weight consistent across frames if you're drawing an animation, since inconsistent brushes and sizes show up as flicker. Lock your brush and size per element.
- Name layers and exports predictably, especially for sequences, so they import in order.
If you're drawing frame-by-frame, you'll typically bring finished frames into your compositing tool for final timing, color, and effects.
A quick practice routine
If you want measurable improvement, repeat this loop:
- Sketch a simple subject and resolve it fully.
- Fade the sketch, lock it, and ink on a new layer using long single strokes.
- Redraw the same subject with deliberate line weight variation.
- Compare with the first version at full size.
- Flip the canvas and fix anything that looks off.
Do this a few times with different brushes and smoothing levels. You'll quickly learn which settings fit your hand and your style, and the improvement in your line quality will show up well before any change in tools.