StyleFrame
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Log InGet StartedGet Started for Free

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Free

Create with 250 Credits:

~1 video at
4s

or 20+ Images

$0
/month

This includes:

  • 250 Free Credits
  • All Image Tools
  • All Post-Production Tools
  • No Watermark
  • Commercial License
  • Full-Resolution 1080p Output
  • Export Image Sequences
  • Create 3 at once

Basic

Create with 1,000 Credits:

~5 videos at
4s

or 50+ Images

$9
/month

This includes:

  • ~110 Credits / $
  • All Image Tools
  • All Post-Production Tools
  • No Watermark
  • Commercial License
  • Full-Resolution 1080p Output
  • Export Image Sequences
  • Create 3 at once

Pro

Most Popular

Create with 5,000 Credits:

~25 videos at
4s

or 400+ Images

$39
/month

This includes:

  • ~130 Credits / $
  • All Image Tools
  • All Post-Production Tools
  • No Watermark
  • Commercial License
  • Full-Resolution 1080p Output
  • Export Image Sequences
  • Create 3 at once

Studio

Create with 15,000 Credits:

~80 videos at
4s

or 1,250+ Images

$99
/month
$79$999

This includes:

  • ~150 Credits / $ (Best Deal)
  • All Image Tools
  • All Post-Production Tools
  • No Watermark
  • Commercial License
  • Full-Resolution 1080p Output
  • Export Image Sequences
  • Create 5 at once

Enterprise

For larger studios and enterprises

Unlimited Output Across All Tools

Contact Us

This includes:

  • All Image Tools
  • All Post-Production Tools
  • No Watermark
  • Commercial License
  • Full-Resolution 1080p Output
  • Export Image Sequences
  • Create more at once
  • Dedicated Onboarding
  • Team Management
  • Custom / Centralized Billing
  • Single Sign-On (SSO)
  • Custom Security & Privacy
  • Priority Support

Frequently Asked Questions

Can I cancel my subscription any time?

Yes. You can cancel your subscription any time . On a monthly plan, your subscription ends after the current month. On an annual plan, it ends after the current year.

How do I cancel my subscription?

You can cancel, manage, upgrade, or downgrade your subscription any time . To avoid future charges, cancel at least five days before your billing period renews.

Do my monthly credits roll over?

Unused subscription credits don't stack on top of the next month's grant. Each billing period refreshes your balance up to your plan's credit amount. After your plan expires, you lose access to paid credits.

What's the difference between the monthly and annual plans?

The features you get are the same. The only difference is pricing. Annual billing is about 20% less per month, while monthly billing is more flexible.

For example, on Pro: monthly billing is $39/mo and you're billed $39 for the month. Annual billing is $30/mo and you're billed $360 for the year.

If you know you'll use Styleframe regularly, annual is usually the better deal. If you're just trying things out, start monthly. You can switch to annual any time.

What if I need more credits?

If you keep running out of credits, upgrade to Premium or Studio for a larger monthly amount. For high volume, custom needs, or unlimited credits, contact us about Enterprise.

What happens when I upgrade?

When you upgrade, you get the new plan's features right away. You're charged the full difference between the two plan prices, and the extra credits are added to your balance. Your renewal date stays the same.

What happens when I downgrade or cancel?

The change takes effect at the end of your current billing cycle. You keep paid features and remaining credits until then. When the cycle ends, paid credits reset with your new plan or the free plan.

How does Enterprise unlimited work?

Enterprise includes unlimited credits across Styleframe tools, plus API access and a shared organization workspace. It's built for larger studios with high or unpredictable volume.

To keep things reliable for everyone, we may apply fair use controls if we see unusual or automated activity. Contact us if you want to talk through Enterprise for your team.

How to Make Your Line Art Better in Procreate

StyleFrame Team • October 24, 2026 • 6 min read

To make your line art better in Procreate, draw it as a separate pass over a faded sketch instead of tracing it, work on a large canvas, and use long pulled strokes with a smoothed, pressure-sensitive brush. Vary line weight deliberately, with thicker outer contours, thinner interior detail, and heavier lines where shapes overlap. Fix wobbles by redrawing the stroke, not by patching it. If the lines are headed for animation or compositing, export them on a transparent background at a resolution that survives scaling in After Effects.

StyleFrame

Professional AI Video Toolkit

Restyle footage, animate keyframes, and post-produce with reference-driven tools. Free to start.

Start Creating

Start with a sketch that has already solved the problems

Most "bad line art" is a rough sketch that never got resolved. If the sketch has gray patches, doubled contours, or guessed-at details, you end up making design decisions during inking, and the lines hesitate.

Before you ink:

  • Resolve anatomy, perspective, and overlaps in the sketch. Pull up reference and settle the awkward areas (hands, hair, folds, mechanical joints) while changes are still cheap.
  • Keep the sketch energetic but accurate. Gesture carries through into the final lines if the underlying structure is correct.
  • Work on a large canvas. Low-resolution canvases show stair-stepping and soft edges once you zoom in or scale up. A 300 DPI canvas is often enough for professional projects. For motion work, think in pixels instead: build the canvas at or above your comp resolution, and larger if you plan to push in on the artwork.

Ink on a separate layer with the sketch faded

Tracing a sketch line for line copies its wobbles and produces stiff, hesitant contours. A better method is to treat the sketch as a loose guide.

  1. Drop the sketch layer's opacity far down, so it's visible but not dominant.
  2. Switch the sketch to a contrasting color if the lines are hard to read against your paper or background.
  3. Lock the sketch layer so you can't draw on it by accident.
  4. Create a new layer above it for ink.

Because you can barely see the sketch, you have to decide where each line goes instead of following a dark path. That gives you smoother, more confident curves, and the result usually looks better once the sketch is switched off.

Keep a reference window open (or a zoomed-out view on a second screen) while you work. You'll zoom in often to ink details, and it's easy to lose track of how the overall shape reads.

StyleFrame

AI Video Toolkit
for Motion Designers

One toolkit for controllable video generation, keyframe creation, and post production.

Tune your brush before you blame your hand

Hand shake is a real issue on a glass screen, but your brush settings can help manage it. Open the brush settings and check these:

  • StreamLine corrects and smooths your stroke as you draw. Higher values give cleaner sweeping curves, but too much makes accurate, tight curves difficult.
  • Pressure sensitivity lets you add thickness to a stroke by pressing harder. If your lines swing between hairline and heavy too easily, soften how strongly pressure affects thickness.
  • Tapering shapes how strokes start and end. Even light tapering stops lines from looking like blunt cylinders.

Keep two brush setups: a heavily smoothed one for long contours and a lighter one for hair, hatching, small circles, and anything with tight curvature. Duplicate a default brush before editing it so you can always get back to the original.

Brush choice is also a style decision. A smooth, clean inking brush suits graphic or vector-like looks. A textured brush like Chalk (in the Calligraphy set) gives a more organic, hand-drawn feel. Choose based on the final look, not on what's the default.

Draw with long, pulled strokes

Technique matters more than any setting. A few habits make the biggest difference:

  • Pull toward your body instead of pushing away. Pulled strokes are generally easier to control.
  • Rotate the canvas so the curve you're drawing matches your natural wrist arc.
  • Draw from the shoulder or elbow for long lines, not just the wrist. Small, scratchy strokes come from moving only the fingers.
  • Commit to a single stroke. Stopping midway and restarting creates visible joins and kinks.
  • Reduce friction. An artist's glove helps if your hand sticks to the screen, and palm rejection should be on.
  • Zoom to a comfortable level. Too far in makes you overcorrect tiny wobbles. Too far out makes you miss errors.

When a stroke fails, undo and redraw it. Multiple attempts at the same line are normal and faster than trying to repair a bad one.

StyleFrame

Professional AI Video Toolkit

Restyle footage, animate keyframes, and post-produce with reference-driven tools. Free to start.

Start Creating

Use line weight to describe form

Uniform line weight is the quickest way to make art look flat. Variation tells the viewer what's closer, what's in shadow, and where the form turns.

Practical rules of thumb:

  • Outer contours are thicker than interior detail lines.
  • Foreground shapes get heavier lines than the shapes behind them.
  • Add weight where forms overlap or meet, which helps separate them visually.
  • Thicken lines on the shadow side of an object, where pressure would naturally be heavier.
  • Taper at the ends of lines, especially for hair, folds, and flowing curves.
  • Vary weight through curves. A line that thickens in the middle of a bend feels different from one that thins there. Try both and pick the one that fits the energy of the shape.

These are guidelines, not laws. Graphic and flat styles often use consistent weight on purpose. The key is making weight a choice instead of an accident.

Clean up without ruining the line

Once the ink is down, switch the sketch off and check the drawing at full view and at 100%.

  • Erase overshoots with a hard eraser set to a similar size as your brush. Using a soft eraser leaves fuzzy ends.
  • Use selection and transform sparingly. Select a single stroke, then nudge or rotate it into position. Heavy scaling softens line quality and alters line weight.
  • Check closed shapes. If you plan to fill with color, small gaps in the line art make fills leak. Close them now.
  • Keep line art on its own layer(s). Separate ink from color, shadows, and texture so you can change any of them later without redrawing.

A useful test is flipping the canvas horizontally. Wobbles, uneven proportions, and awkward curves become obvious when the image looks unfamiliar.

StyleFrame

AI Video Toolkit
for Motion Designers

One toolkit for controllable video generation, keyframe creation, and post production.

Prepare line art for motion and compositing

For motion designers and animators, line art is often a source asset rather than a finished piece. A few habits make it much easier to use downstream:

  • Export with transparency. Hide the paper color so the lines sit cleanly over other elements in your compositing software.
  • Split elements by layer. Keep characters, props, and backgrounds separate if you intend to animate or move them independently.
  • Build at a generous resolution. Line work scaled up in a comp gets soft, so start larger than you think you need.
  • Keep line weight consistent across frames if you're drawing an animation, since inconsistent brushes and sizes show up as flicker. Lock your brush and size per element.
  • Name layers and exports predictably, especially for sequences, so they import in order.

If you're drawing frame-by-frame, you'll typically bring finished frames into your compositing tool for final timing, color, and effects.

A quick practice routine

If you want measurable improvement, repeat this loop:

  1. Sketch a simple subject and resolve it fully.
  2. Fade the sketch, lock it, and ink on a new layer using long single strokes.
  3. Redraw the same subject with deliberate line weight variation.
  4. Compare with the first version at full size.
  5. Flip the canvas and fix anything that looks off.

Do this a few times with different brushes and smoothing levels. You'll quickly learn which settings fit your hand and your style, and the improvement in your line quality will show up well before any change in tools.

StyleFrame

Professional AI Video Toolkit

Restyle footage, animate keyframes, and post-produce with reference-driven tools. Free to start.

Start Creating

Oct 24, 2026

ContactPrivacy PolicyTerms of Service

Copyright © 2026 - All rights reserved by StyleFrame

How to Make Your Line Art Better in Procreate

StyleFrame Team • October 24, 2026 • 6 min read

To make your line art better in Procreate, draw it as a separate pass over a faded sketch instead of tracing it, work on a large canvas, and use long pulled strokes with a smoothed, pressure-sensitive brush. Vary line weight deliberately, with thicker outer contours, thinner interior detail, and heavier lines where shapes overlap. Fix wobbles by redrawing the stroke, not by patching it. If the lines are headed for animation or compositing, export them on a transparent background at a resolution that survives scaling in After Effects.

StyleFrame

Professional AI Video Toolkit

Restyle footage, animate keyframes, and post-produce with reference-driven tools. Free to start.

Start Creating

Start with a sketch that has already solved the problems

Most "bad line art" is a rough sketch that never got resolved. If the sketch has gray patches, doubled contours, or guessed-at details, you end up making design decisions during inking, and the lines hesitate.

Before you ink:

  • Resolve anatomy, perspective, and overlaps in the sketch. Pull up reference and settle the awkward areas (hands, hair, folds, mechanical joints) while changes are still cheap.
  • Keep the sketch energetic but accurate. Gesture carries through into the final lines if the underlying structure is correct.
  • Work on a large canvas. Low-resolution canvases show stair-stepping and soft edges once you zoom in or scale up. A 300 DPI canvas is often enough for professional projects. For motion work, think in pixels instead: build the canvas at or above your comp resolution, and larger if you plan to push in on the artwork.

Ink on a separate layer with the sketch faded

Tracing a sketch line for line copies its wobbles and produces stiff, hesitant contours. A better method is to treat the sketch as a loose guide.

  1. Drop the sketch layer's opacity far down, so it's visible but not dominant.
  2. Switch the sketch to a contrasting color if the lines are hard to read against your paper or background.
  3. Lock the sketch layer so you can't draw on it by accident.
  4. Create a new layer above it for ink.

Because you can barely see the sketch, you have to decide where each line goes instead of following a dark path. That gives you smoother, more confident curves, and the result usually looks better once the sketch is switched off.

Keep a reference window open (or a zoomed-out view on a second screen) while you work. You'll zoom in often to ink details, and it's easy to lose track of how the overall shape reads.

StyleFrame

AI Video Toolkit
for Motion Designers

One toolkit for controllable video generation, keyframe creation, and post production.

Tune your brush before you blame your hand

Hand shake is a real issue on a glass screen, but your brush settings can help manage it. Open the brush settings and check these:

  • StreamLine corrects and smooths your stroke as you draw. Higher values give cleaner sweeping curves, but too much makes accurate, tight curves difficult.
  • Pressure sensitivity lets you add thickness to a stroke by pressing harder. If your lines swing between hairline and heavy too easily, soften how strongly pressure affects thickness.
  • Tapering shapes how strokes start and end. Even light tapering stops lines from looking like blunt cylinders.

Keep two brush setups: a heavily smoothed one for long contours and a lighter one for hair, hatching, small circles, and anything with tight curvature. Duplicate a default brush before editing it so you can always get back to the original.

Brush choice is also a style decision. A smooth, clean inking brush suits graphic or vector-like looks. A textured brush like Chalk (in the Calligraphy set) gives a more organic, hand-drawn feel. Choose based on the final look, not on what's the default.

Draw with long, pulled strokes

Technique matters more than any setting. A few habits make the biggest difference:

  • Pull toward your body instead of pushing away. Pulled strokes are generally easier to control.
  • Rotate the canvas so the curve you're drawing matches your natural wrist arc.
  • Draw from the shoulder or elbow for long lines, not just the wrist. Small, scratchy strokes come from moving only the fingers.
  • Commit to a single stroke. Stopping midway and restarting creates visible joins and kinks.
  • Reduce friction. An artist's glove helps if your hand sticks to the screen, and palm rejection should be on.
  • Zoom to a comfortable level. Too far in makes you overcorrect tiny wobbles. Too far out makes you miss errors.

When a stroke fails, undo and redraw it. Multiple attempts at the same line are normal and faster than trying to repair a bad one.

StyleFrame

Professional AI Video Toolkit

Restyle footage, animate keyframes, and post-produce with reference-driven tools. Free to start.

Start Creating

Use line weight to describe form

Uniform line weight is the quickest way to make art look flat. Variation tells the viewer what's closer, what's in shadow, and where the form turns.

Practical rules of thumb:

  • Outer contours are thicker than interior detail lines.
  • Foreground shapes get heavier lines than the shapes behind them.
  • Add weight where forms overlap or meet, which helps separate them visually.
  • Thicken lines on the shadow side of an object, where pressure would naturally be heavier.
  • Taper at the ends of lines, especially for hair, folds, and flowing curves.
  • Vary weight through curves. A line that thickens in the middle of a bend feels different from one that thins there. Try both and pick the one that fits the energy of the shape.

These are guidelines, not laws. Graphic and flat styles often use consistent weight on purpose. The key is making weight a choice instead of an accident.

Clean up without ruining the line

Once the ink is down, switch the sketch off and check the drawing at full view and at 100%.

  • Erase overshoots with a hard eraser set to a similar size as your brush. Using a soft eraser leaves fuzzy ends.
  • Use selection and transform sparingly. Select a single stroke, then nudge or rotate it into position. Heavy scaling softens line quality and alters line weight.
  • Check closed shapes. If you plan to fill with color, small gaps in the line art make fills leak. Close them now.
  • Keep line art on its own layer(s). Separate ink from color, shadows, and texture so you can change any of them later without redrawing.

A useful test is flipping the canvas horizontally. Wobbles, uneven proportions, and awkward curves become obvious when the image looks unfamiliar.

StyleFrame

AI Video Toolkit
for Motion Designers

One toolkit for controllable video generation, keyframe creation, and post production.

Prepare line art for motion and compositing

For motion designers and animators, line art is often a source asset rather than a finished piece. A few habits make it much easier to use downstream:

  • Export with transparency. Hide the paper color so the lines sit cleanly over other elements in your compositing software.
  • Split elements by layer. Keep characters, props, and backgrounds separate if you intend to animate or move them independently.
  • Build at a generous resolution. Line work scaled up in a comp gets soft, so start larger than you think you need.
  • Keep line weight consistent across frames if you're drawing an animation, since inconsistent brushes and sizes show up as flicker. Lock your brush and size per element.
  • Name layers and exports predictably, especially for sequences, so they import in order.

If you're drawing frame-by-frame, you'll typically bring finished frames into your compositing tool for final timing, color, and effects.

A quick practice routine

If you want measurable improvement, repeat this loop:

  1. Sketch a simple subject and resolve it fully.
  2. Fade the sketch, lock it, and ink on a new layer using long single strokes.
  3. Redraw the same subject with deliberate line weight variation.
  4. Compare with the first version at full size.
  5. Flip the canvas and fix anything that looks off.

Do this a few times with different brushes and smoothing levels. You'll quickly learn which settings fit your hand and your style, and the improvement in your line quality will show up well before any change in tools.

StyleFrame

Professional AI Video Toolkit

Restyle footage, animate keyframes, and post-produce with reference-driven tools. Free to start.

Start Creating

Oct 24, 2026

ContactPrivacy PolicyTerms of Service

Copyright © 2026 - All rights reserved by StyleFrame