How to Make Watercolor Paper Procreate
StyleFrame Team8 min read
To make watercolor paper in Procreate, paint a light grey layer with a grainy brush (such as a pastel or texture brush) on a large canvas, put that layer above your artwork, and set its blend mode to Multiply with reduced opacity. Adjust grain size with Transform and contrast with Curves, then export the layer as a PNG so you can reuse it. For motion work, the same PNG drops into After Effects as a Multiply layer over footage or illustration.
What you're building
A watercolor paper effect is a grain map: a mostly mid-to-light grey image with subtle peaks and valleys that darken your artwork slightly in the valleys. Cold-press paper has a pronounced, irregular tooth, hot-press is smoother, and rough paper is more cratered. Whichever you choose, the mechanics in Procreate are the same: a texture layer sits above your paint and uses a blend mode to modulate it.
Doing this on a separate layer, rather than baking grain into the paint, matters. You can toggle it, rescale it, or swap it for a different paper stock without repainting anything. It also makes the texture reusable across illustrations, animation frames, and compositing projects.
Step 1: Set up a canvas big enough to hold grain
Start a new canvas at a high resolution. Something like 4000 × 4000 px gives you enough detail for print and for scaling inside a 4K comp. Very large canvases reduce the number of layers Procreate allows, so if you plan to paint a full illustration on the same file, balance size against layer count. A common approach is to build the paper on its own dedicated canvas, then bring it into your artwork file later.
Keep the background white or a very light neutral. Pure white is easiest to work with because Multiply leaves it unchanged, so only the grain affects your art.
Step 2: Paint the base grain
- Add a new layer and name it "Paper."
- Pick a brush with built-in grain. Soft pastel brushes from the sketching set work, as do the texture-oriented brushes such as Turbulence, Stucco, or Noise.
- Choose a light grey, roughly 20–30% black.
- Zoom out so the canvas looks small, then paint over the whole surface. Painting while zoomed out makes the grain render at a fine scale relative to the canvas. Painting zoomed in produces larger, coarser tooth.
- Cover the whole canvas, including the edges. Missed patches show up as blank gaps once you multiply the layer.
Using a finger rather than a stylus can help you lay down broad, even coverage, but a large brush size with the Apple Pencil works too.
Step 3: Build depth with a second pass
One pass tends to look flat and repetitive. Add a second layer using a brush with stronger grain, and vary the tone slightly: a little lighter in some areas, a little darker in others. Avoid painting in neat, uniform strokes. Random coverage is what makes paper feel organic.
To soften the result, use the Smudge tool with a textured brush lightly across the grain. This breaks up any obvious brush pattern. When both layers look right, merge them into one "Paper" layer.
For extra variation, you can also run Adjustments > Noise on a duplicate layer, then blend that with the hand-painted grain. Stacking a fine digital noise under painted tooth often reads as more convincing than either alone.
Step 4: Apply it to artwork with Multiply
Drag the Paper layer above all your paint layers. At first it will look like a grey veil over the image. Tap the layer's "N" and set the blend mode to Multiply. The white parts of the paper vanish and the grain darkens the paint beneath it.
From there:
- Opacity: lower it until the texture is a hint, not a pattern.
- Overlay or Soft Light: try these if Multiply makes the artwork too dull. They affect both lights and darks, so the paper reads as lit surface rather than shading.
- Scale: use Transform on the Paper layer to enlarge or shrink the grain. Large grain implies a rougher cold-press sheet, while small grain suggests hot-press.
- Contrast: open Adjustments > Curves on the Paper layer and steepen or flatten the curve. A steeper curve makes the paper rougher and more obvious.
If you want colored or aged paper, put a new layer below the Paper layer (or above it, in Multiply) filled with a warm cream. Tinting the paper rather than your artwork keeps your painted colors accurate.
Step 5: Add watercolor character, not just grain
Grain alone makes artwork look textured, not wet. For a convincing watercolor look, add some of the qualities of real pigment on paper:
- Edge darkening: pigment pools at the edges of washes. Use a darker, lower-opacity pass along shape edges.
- Backruns and blooms: irregular, feathered patches where water pushed into a drying wash. A wet-looking brush with the Smudge tool can imitate this.
- Salt and splatter: small clusters of lighter or darker speckles.
- Granulation: pigment settling into the paper's valleys, which you can imitate by clipping a grain layer to your color layers.
Clipping masks help here: clip the grain to a specific wash so only that area is affected, rather than the whole canvas.
Step 6: Save and reuse the texture
Don't leave your paper trapped in one file. Several options:
- Duplicate the canvas in the Gallery (swipe left on the thumbnail) and keep it as a paper template.
- Export just the Paper layer by hiding everything else and using Share > PNG. A transparent or white background version is both useful.
- Use it as a canvas texture by importing the image as a background layer in future projects.
If you plan to use the texture in other apps, remember that free texture packs often restrict use to personal projects. Check licensing before using a downloaded paper in client work. Texture you've painted yourself avoids that problem.
Using your paper texture in a motion pipeline
A static texture that sits perfectly still over moving imagery gives away the effect. Real watercolor animation, such as hand-painted frame-by-frame work, naturally shows paper grain that shifts slightly or stays fixed depending on how it was shot. Both are valid, but you should choose deliberately.
In After Effects:
- Import the PNG and place it above your footage or illustration.
- Set the blend mode to Multiply (or Overlay/Soft Light) and adjust opacity.
- For fixed paper, leave it locked. It will read as a sheet the artwork sits on.
- For a "boiling" look, duplicate the texture a few times, rotate or offset each by small amounts, and use Time Remap or sequence layers to swap them at a low frame rate.
- Add a little Turbulent Displace to your artwork (not the texture) to create subtle wobble in edges.
- If the texture needs to cover a larger frame, scale it up cautiously. Enlarging a bitmap past 100% softens the grain. Either make a bigger canvas in Procreate or tile it with an offset effect.
Cinema 4D and Blender users can use the same PNG as a bump or roughness map, or as a multiply texture on a shader, which is useful for making 3D elements look like they were painted on paper. In Nuke, the equivalent is a Merge node set to multiply over your plate.
Where Styleframe fits
Procreate is great for authoring the paper and the painted look of a single frame. The harder problem for motion designers is carrying that look across moving shots. This is where can sit beside your Procreate and After Effects workflow.
Styleframe is an AI video and motion tool built around artist control rather than one-click output. Its Restyle and Ink-and-Paint features are reference-driven style transfer, so you can use a watercolor frame you painted in Procreate, paper texture included, as the style reference for a piece of video. Keyframe-driven Frames-to-Video lets you define the start and end looks yourself, and every generation is guided by your reference images, clips, and keyframes. Iteration is non-destructive.
Practically, a workflow could look like this:
- Paint a hero frame or two in Procreate with your custom paper.
- Use those as style references in Styleframe against your footage or 3D render.
- Export an image sequence and bring it into After Effects or Nuke.
- Add your Procreate paper texture on top in Multiply for final grain consistency, plus grading and compositing as usual.
Because Styleframe exports image sequences, it fits into the compositing pipeline you already have. Treat it as a way to extend a look you've designed, not as a replacement for painting or compositing. Results will still depend on the quality of your references and how carefully you direct them.
Troubleshooting common problems
- Texture looks blotchy or patterned: you probably painted in uniform strokes. Add a second, random pass and smudge lightly.
- Artwork turns muddy: lower opacity, or switch from Multiply to Soft Light.
- Grain too fine at export size: your canvas was too small. Rebuild at a higher resolution rather than upscaling.
- Visible tiling in After Effects: make the texture on a larger canvas, or blend overlapping copies with different rotations.
- Texture flickers distractingly: reduce the number of unique grain frames, or lock the paper and only animate the art.
Quick recap
Paint grain on a light layer with a textured brush, stack a second pass for depth, set the layer to Multiply, tune scale and contrast, and save it as a reusable file. Once you have a paper you like, it works as a finishing layer in Procreate, a compositing layer in After Effects or Nuke, or a style reference to carry the look into motion.