How to Combine 2 Brushes in Procreate
StyleFrame Team8 min read
To combine two brushes in Procreate, open the Brush Library, tap the first brush to set it as Primary (it turns bright blue), and swipe right on a second brush in the same set to set it as Secondary (dark blue). Then tap Combine at the top right of the library. Procreate merges them into a single Dual Brush named after the Primary brush, and you can edit each half in Brush Studio or tap Uncombine later to separate them.
What You Need Before You Combine Brushes
Procreate refuses to combine brushes unless a few conditions are met. Most failed attempts come from one of these:
- Both brushes must be in the same brush set. If they live in different sets, move or duplicate one into the other's set first.
- Both must be single brushes. An existing Dual Brush can't be combined with anything else.
- Default brushes have version caveats. Since Procreate 5.4, you can combine default brushes as long as they aren't already Dual Brushes. In older versions, and in Procreate Pocket, you can't combine default brushes directly, but you can duplicate them and combine the copies.
Duplicate your brushes before you start, even when you don't strictly have to. Swipe left on a brush thumbnail and choose Duplicate. Combining changes the brush you used as Primary, so a backup copy keeps your original intact.
How to Combine Two Brushes in Procreate: Step by Step
1. Make a working set
Pull down on the brush set list and tap the + icon to create a new set. Name it something like "Combine" or "Textures WIP." A dedicated set keeps experiments out of your production brushes and satisfies the same-set requirement.
2. Duplicate and move your source brushes
Duplicate the two brushes you want to merge. To move brushes into your new set, pick one up with one finger, scroll the set list with another, tap the destination set to open it, and drop the brush inside. Procreate lets you select multiple brush sets and reorder them, but it doesn't let you nest sets inside other sets, so keep your structure flat.
3. Select Primary and Secondary
Open the Brush Library from the Paint, Smudge, or Erase button. Tap the first brush to make it Primary. Swipe right across the second brush to make it Secondary. The word Combine appears at the top right of the library (in Pocket it appears at the top of the Brushes interface).
4. Tap Combine
Procreate creates one Dual Brush with qualities of both. It takes the Primary brush's name. To rename it, tap and hold the brush and choose Rename. On older versions of Procreate, open Brush Studio and use About this Brush instead.
Why Primary vs. Secondary Matters
The order isn't cosmetic. Procreate treats the Primary brush as the lead and the Secondary as the supporting layer, so swapping them can change the result noticeably. If a combination looks wrong, don't assume the pairing is bad. Uncombine, swap the selection order, and combine again before you discard the idea.
A good rule of thumb: put the brush that defines the stroke's shape and pressure behavior in the Primary slot, and use the Secondary for texture, grain, or scatter. That isn't an official rule, so test it with your own brushes.
Editing the Two Halves of a Dual Brush
Tap the Dual Brush to open Brush Studio. At the top left (top of the screen in Pocket) you'll see previews of both component brushes. Tap one and a blue line appears beside it, which means anything you change now applies only to that brush.
This is where Dual Brushes get powerful. Each half keeps its own editable shape and grain, so you can:
- Adjust one brush's grain scale while leaving the other untouched
- Change the spacing or jitter of only the Secondary brush
- Alter the pressure response of one component to get a stroke that's smooth in one layer and noisy in the other
Make one change at a time and test it in the Drawing Pad on the right. If you change both brushes at once, you won't know which edit produced the effect you like.
Using Combine Mode to Change How the Brushes Blend
Combine Mode works like a layer Blend Mode, but it operates between the two brush components inside a single stroke. To reach it, tap either brush preview in Brush Studio to expand the panel, then open Combine Mode. The default is Normal. Tap any mode in the list and the Drawing Pad updates live.
Some practical notes:
- Work in the Drawing Pad rather than on your canvas so you can compare modes quickly.
- If you're used to how the Normal combine mode behaved in an older version of Procreate, check the toggle at the bottom of the Rendering tab in Brush Studio. It restores that older behavior.
- Treat Combine Mode as one of your main variables, alongside primary/secondary order and per-brush settings.
If you work in compositing, think of it the way you'd think of a grain pass multiplied over a base: the same two inputs can look completely different depending on the blend.
How to Uncombine a Dual Brush
If a combination isn't working, you can reverse it:
- Tap the Dual Brush to open Brush Studio.
- Tap either preview to expand the panel.
- Tap the Secondary Brush preview (the lower one in Pocket).
- Tap Uncombine.
The Dual Brush separates back into its two component brushes. This is why duplicating first is still worth the few seconds. If you've heavily edited either half, it's safer to have an untouched original to return to.
Troubleshooting: When Combine Doesn't Appear
If the Combine button never shows up, check these in order:
- Are both brushes in the same set? This is the most common cause.
- Is either brush already a Dual Brush? If so, uncombine it first or use a fresh copy.
- Is one of them a default brush? Depending on your version, duplicate it first. Procreate 5.4 and later allow default brushes if they aren't already Dual Brushes.
- Did you select Primary first, then swipe on the Secondary? The Secondary selection is a swipe, not a second tap.
If you manage a big library, a shared "Combine" set that you clear out periodically avoids most of these issues.
Where Combined Brushes Fit in a Motion Design Pipeline
Many motion designers, animators, and VFX artists use Procreate for the hand-made layer of a project: texture elements, ink and charcoal marks, painted mattes, frame-by-frame passes, and styleframes. Dual Brushes are useful here because a single stroke can carry two textures. A dry-media grain plus a soft wash edge, for instance, reads as a more organic mark than either brush alone.
A few ways to use them in production:
- Texture libraries. Paint strokes on transparent layers, export them as PNGs, and bring them into After Effects as overlays, track mattes, or displacement sources.
- Styleframes. Paint the look of a shot with combined brushes, then hand that frame to the rest of the team as the visual target.
- Hand-drawn elements. Build reusable marks and scribbles that you can animate or composite in After Effects, Nuke, or Blender.
Keep the same discipline you'd use in a comp: name your brushes by function, keep a clean set structure, and save your best combinations as duplicates before you tweak them further.
Taking Procreate Artwork Into Styleframe
Once you have a painted frame with a distinct brush language, the next question is how to carry that look through motion without redrawing everything. This is where can fit. It's an AI video and motion tool that works from reference material you supply.
A Procreate frame can serve as that reference, for example as a style target or as painted start and end frames. Your Procreate brushwork remains the creative source, and your comp remains where the shot is finished.
None of this replaces the hand-built craft in your brushes. It gives you a way to extend a look you've already designed.
Quick Reference
Final Tips
- Duplicate before you combine, every time.
- Keep both brushes in a dedicated working set.
- Test Primary/Secondary order before judging a pairing.
- Change one setting at a time in Brush Studio.
- Explore Combine Mode in the Drawing Pad, not on your canvas.
- Keep untouched originals so Uncombine is never your only way back.
Combining two brushes takes seconds, but the variations you can get from order, per-brush edits, and Combine Mode are effectively endless. Once you've built a handful of combinations you trust, you'll have a reusable toolkit of marks for styleframes, textures, and hand-drawn elements that carry straight into your motion pipeline.