How to Color Anime in Procreate
StyleFrame Team8 min read
To color anime in Procreate, put flat base colors on a layer below your clean line art, clip a Multiply layer to them for hard-edged cel shadows, and add highlights on a separate layer set to Add or Overlay. Keep each major element (skin, hair, eyes, clothing) on its own layer so every color stays editable. If the artwork is headed for animation, Styleframe can take your finished Procreate frames as keyframes and carry the look into motion.
Prepare your line art first
Anime coloring goes faster when the line art is already clean. Finish the sketch, ink it on its own layer, and hide the sketch layer so it doesn't distract you. Small gaps in the lines cause most fill problems later, so close them now.
A few setup choices pay off later, especially if the art will end up in a motion pipeline:
- Canvas size: Work at a resolution that survives cropping and camera moves. Consider a canvas larger than your delivery frame, at 300 DPI.
- Color profile: Check your canvas color profile before you start. A mismatch with your After Effects project settings is a common cause of "why do these colors look different" notes.
- Layer structure: Keep line art on top, then color layers beneath. You will add shading layers between them.
Step 1: Block in flat base colors
Flats (also called base colors) are plain areas of color with no shading. Create a new layer above the sketch but below the line art and name it something obvious, such as "skin base."
There are three common ways to fill areas in Procreate:
- Manual painting. Use a hard round brush and paint inside the lines. It's slow, but it gives you the most control, and you can clean up stray color later.
- ColorDrop. Drag a color from the color swatch into a closed shape. It works well when the line art is tightly closed, but the color can bleed past the lines, so plan to clean it up afterward.
- Selection tool with Color Fill. Choose the Freehand selection, enable Color Fill, and click around the shape to build a polygon selection. Close it and the area fills with your current color. Because the selection fills solidly, you avoid the gaps that sometimes appear around line edges.
Whichever method you pick, split elements across layers: skin, hair front, hair back, eyes, each clothing piece, accessories. That separation matters most when the file goes to a compositor, who can then adjust, mask, or re-time each piece independently.
Choose a palette before you shade
Pick a base color for each element, then check the palette as a whole. Anime palettes tend to be clean and slightly saturated, with strong value separation between skin, hair, and clothing. Squint at the image or temporarily desaturate it to confirm the shapes still read.
Step 2: Lock flats with clipping masks
Once flats are down, stop painting on them directly. Instead:
- Use Alpha Lock on a base layer if you only want to recolor it later.
- Use Clipping Mask for shading and highlight layers. Create a new layer above the flat, tap it, and choose Clipping Mask. Anything you paint on it stays inside the shape below.
Clipping masks keep your edges sharp and make revisions painless. If the art director wants a different hair color, you change one base layer or adjust it with Hue, Saturation, Brightness, and the shading comes with it.
Step 3: Add cel shadows
Cel shading is the signature anime look, with distinct shadow shapes rather than soft blends.
- Decide on a single light direction, for example upper left, and stick to it.
- Create a new layer clipped to the skin base and set its blend mode to Multiply.
- Choose a soft purple, warm pink, or desaturated blue and paint shadow shapes with a hard-edged brush.
- Place shadows where form turns away from the light: under the chin, under the bangs, along the side of the neck, beneath the hem of clothing.
Avoid shading with pure black or a darker version of the same hue. Shifting the hue slightly (toward red-orange for warm skin shadows, toward blue-violet for cooler scenes) keeps the image from looking flat. Because the layer is Multiply, you can change the shadow color afterward with Hue, Saturation, Brightness without repainting.
Add a second shadow tier if needed
Many anime styles use one main shadow and a smaller, darker core shadow. Create another clipped Multiply layer and paint smaller shapes inside the first shadow. Keep this restrained, since too many tiers push the look toward painterly rendering and away from cel.
Step 4: Highlights and eyes
Highlights live on their own clipped layers. Try Add (Linear Dodge) for glowing, saturated highlights or Overlay for subtler lifts, and start at a low opacity.
- Hair: Anime hair usually has a stylized highlight band that follows the curve of the head. Paint it as a clean shape, not a soft gradient, and break it up with small gaps for rhythm.
- Skin: Keep highlights minimal. A touch on the nose, lip, and cheek is often enough.
- Eyes: The eyes are the focal point, so give them their own group. Layer the iris base, a darker top gradient, a lighter lower glow, the pupil, and one or two crisp specular highlights. Add upper lash shadow on the iris with a clipped Multiply layer.
Step 5: Gradients and soft touches
Even in cel-shaded work, small soft elements add polish. Use a soft airbrush on a clipped layer for:
- Blush on cheeks
- Gradients at the ends of hair
- Subtle ambient color in shadows
Keep these soft elements limited. The contrast between hard shadows and a few soft accents is part of the look.
Step 6: Rim light, color balance, and final adjustments
Rim light separates a character from the background and helps when the character will be composited into a scene. Add a clipped layer on Add or Screen and paint a thin edge of light on the side opposite your key light, using a color pulled from the environment.
For final adjustments, use Procreate's Adjustments menu on a flattened copy or on individual groups:
- Color Balance to push shadows cooler or highlights warmer
- Curves to refine contrast
- Gradient Map to unify values under a single palette
- Bloom or Glow sparingly, if the style calls for it
Work on a duplicate so the layered file stays editable.
Brushes you actually need
You don't need a huge brush library for anime coloring. Most artists get by with a small core set:
- A hard round or flat brush for flats and cel shadows
- A soft brush for blush and gradients
- A clean inking brush for line corrections
- Optionally, a textured brush for backgrounds or grain
Procreate's default Inking and Airbrushing sets cover all of this, so install custom brushes only when you have a specific need.
Common mistakes to avoid
- Painting on the line art layer. Keep lines separate so you can recolor them later.
- Filling over open gaps. Close the lines first, or use selection-based fills.
- Using black for shadows. Tinted shadows read as more natural.
- Merging layers too early. Merged flats cost you flexibility once feedback arrives.
- Inconsistent light direction. Decide on it in the first minute and check it throughout.
Taking colored anime art into motion
Procreate is a strong place to build a character frame, but a single illustration isn't motion. If you need that artwork to move, you have a few options: animate it in Procreate Dreams, rig it in After Effects, or generate motion from your key artwork.
For the last route, Styleframe is an AI video and motion tool designed around artistic control rather than one-click output. You provide the references, and the generation follows them. A typical pairing with your Procreate work looks like this:
- Frames-to-Video: Use your finished, colored illustrations as keyframes, such as a pose at the start and another at the end, and generate the motion between them.
- Restyle and Ink-and-Paint: Use your colored frame as a style reference so footage or rough animation picks up your line quality and cel look.
You keep control of color, grading, and final assembly in your existing compositing app. Procreate remains where you design and color the character, and Styleframe extends that artwork into motion. It doesn't replace the coloring work above.
To get the best results, hand over well-organized art. Clean flats, consistent shading, and a clear style frame give any reference-driven tool stronger input.
Quick workflow summary
- Finish clean line art and hide the sketch.
- Fill flats on separate layers below the lines.
- Clip shading layers to each flat.
- Paint cel shadows on Multiply with a consistent light direction.
- Add highlights on Add or Overlay.
- Detail the eyes and hair as focal points.
- Add rim light and make final adjustments on a copy.
- Export a layered file for compositing or motion work.
FAQ
What's the best method for filling base colors in Procreate? Selection with Color Fill avoids most gap and edge problems, though ColorDrop is faster on tightly closed lines.
Which blend mode should I use for anime shadows? Multiply is the standard starting point because it darkens while keeping the underlying hue.
How should I export colored art for After Effects? Export a layered PSD so you can control each element in your compositing app, plus a flattened PNG for reference.