How to Cartoon Yourself Procreate
StyleFrame Team8 min read
To cartoon yourself in Procreate, import a photo, lower its opacity, lock it, and draw over it on new layers. Simplify and exaggerate your features instead of tracing them exactly, then ink clean line art and block in flat color on a separate layer. Add shadows and highlights on separate blend-mode layers, and export a layered file so the character can be rigged or animated elsewhere.
What you need before you start
- An iPad with Procreate and an Apple Pencil (or another supported stylus)
- A well-lit photo of yourself with a clear view of your face, ideally with some distinctive features (a strong jawline, interesting hair, glasses, a particular expression)
- A rough idea of the style you want: bold and geometric, soft and rounded, or something closer to editorial illustration
For motion work, decide up front where the character is going. If it will be rigged in After Effects or a puppet setup, you'll want to build the file in separable parts from the beginning. If it's a static avatar or a style reference, you can work more freely.
Step 1: Set up the canvas
Create a custom canvas rather than using a preset. A 3000 × 3000 px square is a sensible minimum because it lets you zoom in on small details like eyes and hairlines without running out of resolution. If you plan to animate at 1080p or 4K, work at a size that gives you headroom.
Set the color profile deliberately. RGB with sRGB is the safe option for web delivery and most After Effects projects. If your comp is in a wide-gamut or ACES workflow, expect to convert the artwork on import.
Step 2: Import and prepare your reference photo
Open the Actions menu (the wrench icon), go to Add, and choose Insert a photo. Scale and position the image so your face fills most of the canvas, then tap the transform tool again to confirm.
Next:
- Open the Layers panel and tap the N next to the photo layer.
- Reduce opacity until the photo is visible but pale enough that your own marks stand out.
- Swipe the layer left and tap Lock so you don't accidentally paint on it.
Create a new layer above it for your sketch. Keep the photo at the bottom of the stack, because you will hide or delete it before export.
Step 3: Simplify and exaggerate, don't trace
This step makes the result look like a cartoon rather than a filtered photo. Tracing every contour produces a stiff, uncanny drawing. Instead, break your face into a few large shapes and decide what to change:
- Head shape: Reduce the silhouette to three or four confident curves. Push the proportions: a longer chin, a rounder cranium, a flatter forehead.
- Features: Pick two or three things that make you recognizable and amplify them. If you have a prominent nose or strong eyebrows, make them a little more so.
- Everything else: Simplify aggressively. Ears, nostrils, and hair texture can often be reduced to a single shape or a couple of lines.
It helps to sketch several quick versions on separate layers at low opacity. Compare them, keep the one that reads best at small size, and discard the rest. A useful test is to shrink the canvas to thumbnail size: if it still looks like you, the exaggeration is working.
Step 4: Ink the line art
Create a new layer for line art and hide or lower your rough sketch. Choose a brush with some pressure response and use the stabilization or smoothing settings in the brush options to reduce wobbles.
Some practical habits:
- Draw long strokes from the shoulder, not the wrist, for cleaner curves.
- Vary line weight: thicker on the shadow side and outer silhouette, thinner on interior details.
- Keep shapes closed where you plan to fill color. Gaps cause fills to leak.
- Put hair, face, neck, clothing, and accessories on separate line layers if you intend to animate them.
If you plan to rig the character, draw eyes, eyebrows, and mouth on their own layers. Hiding the layers beneath lets you paint behind where a mouth or eyelid will move, a step that saves a lot of cleanup later.
Step 5: Flat colors on a separate layer
Add a layer beneath your line art for base color. Pick a limited palette first: skin tone, hair, clothing, and one or two accents. A restrained palette makes the cartoon feel designed rather than accidental.
Two ways to fill:
- Drag-and-drop fill: Drag a color into a closed shape, and adjust the fill settings if the fill leaves fringes.
- Selection plus fill: Select a shape, then fill the layer for finer control.
Put each major shape (skin, hair, shirt) on its own layer if you want to animate or recolor them independently. Otherwise, a single flat color layer is faster.
Step 6: Add shading and highlights
Use separate layers so shading stays inside your flat colors:
- Create a new layer above the skin layer for shadows.
- Set the blend mode to Multiply and paint shadows in a slightly desaturated, cooler tone. Pure black will make shadows look muddy.
- Add another layer with a lighter blend mode for highlights.
Pick one light direction and keep it consistent. Cartoon shading works best with hard-edged shapes rather than soft gradients, though a little soft shading on the cheeks or under the hairline can add warmth. Keep shadow shapes simple and tied to the major forms of the face, such as under the nose, under the lower lip, and along the jaw and neck.
Step 7: Clean up and export
Delete or hide the reference photo, then check the edges of your fills at full zoom. Name your layers clearly (for example head_line, skin_flat, skin_shadow, hair_flat, eyes_L, eyes_R, mouth_open) because clear names make the file much easier to work with in After Effects.
For export:
- PSD is a layered format and is generally a good fit for an After Effects or rigging workflow.
- PNG works for flat avatars and stills.
- Procreate (.procreate) is the native project format, useful for later edits.
After importing your file into After Effects, check that your layers and blend modes came through, since support can vary after import.
Taking your cartoon self into motion
Once you have a finished cartoon, you can animate it in several ways, depending on how much control you need.
Rig it in After Effects. Split the head into parts, parent them to a null or controller, and use expressions or a rigging plugin for blinking, head turns, and mouth shapes. This is the most controllable route and works well for repeated use, such as a channel avatar or explainer character.
Animate frame by frame. Procreate's animation tools can give you quick tests, and you can bring the frames into After Effects or another tool. It's laborious for a detailed character but suits short, expressive loops.
Use the cartoon as a style reference for footage. Instead of animating drawings by hand, you can use your Procreate artwork to guide how footage of yourself is restyled. This is where can fit. It's an AI video and motion tool built around artistic control, where you supply the look (your cartoon, for example) and a video clip, and the output follows your reference rather than a generic preset.
Where Styleframe fits in a professional pipeline
Procreate is the right place to design your cartoon self: the shapes, palette, and line quality are decisions you want to make by hand. Styleframe is useful afterward, when you want to extend that design into motion without redrawing every frame.
A practical use:
- Restyle a clip of yourself using your Procreate drawing as the reference, so the footage picks up your line and color treatment.
It's worth being realistic: AI-assisted restyling still needs your direction and review. The better your Procreate reference (clear shapes, consistent line weight, a defined palette), the more predictable the result.
Common mistakes to avoid
- Tracing too literally. Your drawing ends up looking like a photo filter. Exaggerate on purpose.
- Using too many colors. Limit your palette to keep the look cohesive.
- Merging layers too early. Keep line, color, and shadow separate until you're sure you won't need to animate or recolor them.
- Ignoring export needs. If the cartoon is headed to After Effects, name layers and separate moving parts before you finish.
- Skipping the thumbnail test. If the character isn't recognizable small, it won't work as an avatar or in a wide shot.
Final thoughts
Cartooning yourself in Procreate comes down to a clear process: set up a large enough canvas, use your photo as a locked reference, simplify and exaggerate, ink clean lines, flat color, then shade on separate blend-mode layers. For motion designers and animators, the extra step that pays off is building the file with animation in mind: separate parts, clear names, and a limited palette. From there you can rig it in After Effects, animate it by hand, or use it as a reference in a tool like Styleframe to carry your design into video while keeping your own artistic decisions in charge.