How to Add Noise Procreate
StyleFrame Team7 min read
To add noise in Procreate, select the layer you want to grain, tap the Adjustments (magic wand) icon, choose Noise, and slide your finger left or right across the canvas to set the amount. Pick a style (Clouds, Billows, or Ridges), refine it with the Scale, Octaves, and Turbulence sliders, choose Single or Multi for monochrome or colored noise, then tap the Adjustments icon again to commit. The effect only touches the active layer, so flatten a duplicate of your artwork first if you want grain across the whole piece.
Step-by-step: adding noise to a layer
- Select the target layer. Noise is applied to one layer at a time. Tap the layer in the Layers panel so it is highlighted.
- Open Adjustments. Tap the magic wand icon in the top toolbar and choose Noise.
- Set the amount. A bar at the top of the screen starts at 0%. Drag a finger or Apple Pencil right across the canvas to increase noise and left to reduce it.
- Choose a noise style. Use the buttons along the bottom: Clouds, Billows, or Ridges.
- Tune the sliders. Adjust Scale, Octaves, and Turbulence until the grain suits the piece.
- Pick the channel mode. Use Single, Multi, or Additive (explained below).
- Commit. Tap the Adjustments icon again to apply and leave. To apply and stay in Noise, tap the canvas to bring up Adjustment Actions and tap Apply.
Before you commit, check the result at the zoom level where the work will be seen. Grain that looks right fit-to-screen on an iPad can read much heavier or lighter once the file is scaled in a video timeline.
What each Noise control does
Procreate's Noise is a procedural pattern generator, much closer to a fractal noise effect than to a photographic grain overlay. Knowing what each control changes saves a lot of trial and error.
Noise styles
- Clouds is the coarsest option. At large scales it looks like soft clouds.
- Billows is similar to Clouds but with finer, more textured detail and a billowing quality.
- Ridges is the most detailed. At large scales it gets harder edges and looks like light reflecting off water.
Sliders
- Scale sets the size of the noise pattern. Small values give fine grain, and large values give blotchy, graphic texture.
- Octaves controls complexity. Higher values layer in more levels of detail.
- Turbulence twists and warps the pattern, adding more complexity.
Channel buttons
- Single makes the noise monochromatic, black and white.
- Multi makes it multicolored.
- Additive toggles transparency. With Additive on, the noise is transparent and your image still shows through at 100%. With it off, the noise is opaque and fully covers the image at 100%.
For most illustration work, Single with Additive on is the safest starting point because it can't bury your artwork.
Adding noise to the whole artwork
Because Noise only affects the selected layer, applying it to a finished multi-layer piece takes one extra step:
- Duplicate the canvas from the Gallery so your layered original stays safe.
- In the duplicate, merge all layers into one.
- Apply Noise to that single merged layer.
The other option is a dedicated texture layer on top of everything. Fill a new layer with a flat color, put it in a blend mode such as Overlay, then apply Noise to that layer. Because the grain sits on its own layer, you can change the layer's opacity or blend mode later without going back into the adjustment. In one tutorial, an artist filled a new layer with orange, set it to Overlay, applied Noise at roughly 20%, and found the drawing came out warmer and nicer looking. They noted that adding too much noise gave an ugly effect.
Three practical noise recipes
Subtle film-style grain
- Style: Clouds or Billows
- Scale: low, for fine grain
- Channel: Single, Additive on
- Amount: low, often in the teens or twenties
- Layer mode: Overlay or Soft Light on a dedicated grain layer
This recipe adds tooth without changing the color or contrast of the underlying art much.
Retro textured lettering
- Style: Billows at a larger scale
- Layer: duplicate your lettering layer and apply Noise to the copy
- Color: add a new layer above with a clipping mask, paint your colors, and set that layer to Color mode
- Finish: apply a light Gaussian Blur to the color layer for a smoother blend
The large-scale Billows noise breaks up the edges and fills of the lettering, and the clipped color layer lets you recolor the result without touching the texture.
Colored noise for stylized texture
- Channel: Multi
- Style: Ridges, with Turbulence raised for more variation
- Layer mode: Overlay, Soft Light, or Color Dodge, depending on how aggressive you want it
- Amount: keep it low, since multicolored noise gets loud fast
Test a few blend modes. The same noise looks very different in Overlay and in Hard Light.
Common mistakes
- Pushing the amount too high. Heavy noise tends to look like a filter. Back off until you can barely notice it, then nudge it up.
- Applying noise to a layer with transparency. On a layer with only a few strokes, noise may affect only those pixels or look uneven. Use a filled grain layer when you want uniform coverage.
- Baking it in too early. Noise is a destructive adjustment on the layer. Keep an un-noised copy or a separate grain layer so you can change your mind.
- Ignoring export resolution. Fine grain can soften or alias when the canvas is downscaled. Judge it at the final output size.
- Using a texture image when you need procedural control. A scanned paper texture dropped in as an image layer and blended (Multiply, Overlay, and so on) gives a different look from Noise. Both are valid, and combining them often works best.
Taking Procreate noise into a motion pipeline
If your Procreate artwork is headed for animation or video, remember that Noise bakes a static pattern into the pixels. Over a moving shot, a frozen grain pattern reads as a dirty window rather than film grain, and it won't track with camera or object motion unless you design for that.
A common workflow is to keep the Procreate art clean, or with only a deliberate texture look, and add animated grain in your compositing app:
- After Effects: Many artists generate moving grain with procedural noise effects on a solid or adjustment layer, blended in a mode such as Overlay or Soft Light.
- Nuke: Grain tools can help match grain to plates and keep it consistent across a comp.
- Blender and Cinema 4D: Procedural noise textures can be used for grain or texture on 3D surfaces.
Export layers separately when you can, and keep the grain look as a decision for the composite. That gives you control over intensity, per-shot variation, and final delivery.
Where Styleframe fits when Procreate art becomes motion
Styleframe is an AI video and motion tool built for artistic control rather than one-click generation. It is useful when a Procreate illustration, noise texture included, needs to become moving footage without losing its look. You can use your grainy Procreate frame as a reference image so the visual style carries into the result, and your painted or textured frames can steer the look of other footage. You can also set keyframes and have the tool animate between them, which suits artists who already know exactly where a shot starts and ends.
Every generation is driven by your references, clips, and keyframes, so you can try variations without overwriting earlier ones.
Results can be brought into the same compositing app where you'd add animated grain, color-grade, and finish. In practice you would paint in Procreate, generate motion in Styleframe from your own references, then composite and add final grain in your usual tools.
FAQ
Can I add noise to just part of an image in Procreate? Put the part you want on its own layer, then apply Noise to that layer.
Why does my noise cover the whole picture? Additive is probably off. With Additive off the noise is opaque, and at 100% it fully obscures the image. Turn Additive on, or lower the amount.
Is there a way to change noise after committing? Not as a live adjustment. Undo if you have just applied it, or use a separate grain layer so you can alter opacity and blend mode non-destructively.
How much noise should I use? Less than you think. Start low, compare against the un-noised version, and stop when the texture helps the piece without becoming the subject.
Does Procreate noise work as film grain in video? It gives you a static texture only. For moving footage, animate grain in After Effects, Nuke, or another compositing tool so it changes frame to frame.