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Create with 15,000 Credits:

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or 1,250+ Images

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Frequently Asked Questions

Can I cancel my subscription any time?

Yes. You can cancel your subscription any time . On a monthly plan, your subscription ends after the current month. On an annual plan, it ends after the current year.

How do I cancel my subscription?

You can cancel, manage, upgrade, or downgrade your subscription any time . To avoid future charges, cancel at least five days before your billing period renews.

Do my monthly credits roll over?

Unused subscription credits don't stack on top of the next month's grant. Each billing period refreshes your balance up to your plan's credit amount. After your plan expires, you lose access to paid credits.

What's the difference between the monthly and annual plans?

The features you get are the same. The only difference is pricing. Annual billing is about 20% less per month, while monthly billing is more flexible.

For example, on Pro: monthly billing is $39/mo and you're billed $39 for the month. Annual billing is $30/mo and you're billed $360 for the year.

If you know you'll use Styleframe regularly, annual is usually the better deal. If you're just trying things out, start monthly. You can switch to annual any time.

What if I need more credits?

If you keep running out of credits, upgrade to Premium or Studio for a larger monthly amount. For high volume, custom needs, or unlimited credits, contact us about Enterprise.

What happens when I upgrade?

When you upgrade, you get the new plan's features right away. You're charged the full difference between the two plan prices, and the extra credits are added to your balance. Your renewal date stays the same.

What happens when I downgrade or cancel?

The change takes effect at the end of your current billing cycle. You keep paid features and remaining credits until then. When the cycle ends, paid credits reset with your new plan or the free plan.

How does Enterprise unlimited work?

Enterprise includes unlimited credits across Styleframe tools, plus API access and a shared organization workspace. It's built for larger studios with high or unpredictable volume.

To keep things reliable for everyone, we may apply fair use controls if we see unusual or automated activity. Contact us if you want to talk through Enterprise for your team.

How to Add Music to Procreate Animation

StyleFrame Team • October 20, 2026 • 7 min read

Procreate's Animation Assist has no audio import, so the reliable way to add music is to export your animation and sync it in a video editor such as After Effects, Premiere Pro, DaVinci Resolve, or Final Cut Pro. If you want music in the timeline while you animate, use Procreate Dreams, which accepts audio files directly on its timeline. Which route to take depends on whether you need the track as a timing reference during animation or only for the final mix.

StyleFrame

Professional AI Video Toolkit

Restyle footage, animate keyframes, and post-produce with reference-driven tools. Free to start.

Start Creating

Which Procreate are you using?

"Procreate animation" can mean two different apps, and the answer differs for each.

  • Procreate (Animation Assist): a frame-by-frame mode inside the drawing app. It has no audio track, so music is added after export.
  • Procreate Dreams: a separate, paid animation app with a multitrack timeline. You can import audio, trim it, split it, and keyframe its level.

If you want to scrub to a track while animating, Dreams is the Procreate-native option. If you're already delivering through a compositing or editing pipeline, exporting is usually the cleaner path, and that's where many people end up anyway.

StyleFrame

AI Video Toolkit
for Motion Designers

One toolkit for controllable video generation, keyframe creation, and post production.

Method 1: Export and add music in a video editor

This works for any Procreate animation and gives you the most control over the final mix.

1. Lock your frame rate before you export

Set the frame rate in Procreate to the rate of your destination project (for example 24 fps for film-style delivery, or 30 fps for social). If the frame rate changes between apps, your animation's timing drifts against the music, and a drift of even a few frames is noticeable on hits and lip sync.

2. Export a format your editor handles well

Export a video file such as MP4 for quick turnarounds. For anything that will be composited, graded, or restyled, prefer an image sequence or a format with alpha where the app offers it, since compressed video adds artifacts you can't remove later. Check the export options in your version of Procreate or Dreams, as available formats have changed between releases.

3. Import the animation and the music

In After Effects, create a composition that matches your frame rate and resolution, then drag in the animation and the audio file. In Premiere Pro, Resolve, or Final Cut Pro, place both on the timeline. Free and mobile editors such as iMovie, CapCut, and DaVinci Resolve's free version can also do the job for simple projects.

4. Sync the animation to the track

  • Find the beats. In After Effects, play the audio with the waveform visible (press L twice on the layer to reveal it) and drop layer markers on hits, downbeats, or dialogue accents.
  • Retime to the markers. If an action lands a few frames early or late, use time remapping or trim and slip the clip rather than redrawing, unless the timing problem is structural.
  • Check on a loop. Play the section repeatedly at full speed. Sync problems that hide at half speed show up quickly on loop.

5. Mix and render

Set the music level beneath any dialogue or effects, add fades at the head and tail, and render at your delivery spec. Keep the music on its own track so you can swap it without re-exporting the animation.

Method 2: Add audio inside Procreate Dreams

Use this when you want to animate to the music instead of fitting the music afterward, which is common for lip sync, music videos, and rhythm-driven loops.

Import the audio

  1. Open your Dreams project and tap Add, then Files, and choose the audio file. The clip lands at the current playhead position, so move the playhead first.
  2. Alternatively, open Split View with the Files app beside Dreams and drag the audio onto the Stage to create a new track, or onto the Timeline to place it on an existing track.
  3. Stick to widely supported formats. MP3 is the safest choice, since users report import errors with other file types.

Preview before you commit

If you're choosing between several tracks, preview them in the Files app through Split View before dropping any into the timeline. You can scrub the file there and find the section you want, which keeps the project from filling up with rejected options.

Trim and adjust

  • Use Split to cut the audio at the playhead and delete what you don't need.
  • Use trim handles to align the start of the music with your first frame.
  • Use audio level keyframes for fades and ducking.

Watch the project length

Dreams projects have a set duration. If your audio runs longer than the timeline, the portion past the end can't be edited. Set the project length to cover the music, or trim the track first.

Use the audio as a drawing reference

Once the track is in, scrub frame by frame and mark where beats, syllables, or hits fall. Then draw key poses on those frames and fill in between. This is the main advantage of the in-app route, and it's why so many animators request audio in the standard Procreate timeline.

StyleFrame

Professional AI Video Toolkit

Restyle footage, animate keyframes, and post-produce with reference-driven tools. Free to start.

Start Creating

Method 3: Use a separate audio-first pass

For longer pieces, a split workflow is often more efficient:

  1. Build the audio edit first in a DAW or in your editor, and export a reference MP3 or WAV.
  2. Bring that reference into Dreams (or just keep it open in a second window) while you animate.
  3. Export your animation without the audio and assemble the final mix in After Effects or Premiere Pro, using the original, full-quality audio files.

This keeps the music edit and the picture edit independent. If the client changes the track, you re-time in the editor instead of reopening the animation project.

Moving Procreate frames into a larger After Effects pipeline

Some Procreate artists treat the app as a sketching and key-pose tool rather than the finishing environment. One possible pipeline looks like this:

  1. Draw key frames or a rough animation in Procreate or Dreams.
  2. Export an image sequence.
  3. Composite, add effects, and edit in After Effects.
  4. Add and mix music in After Effects, Premiere Pro, or a DAW, then render.

Audio always arrives at the end of this chain, or in a temporary form as a timing guide. That's usually fine, because compositing and sound mixing are normally handled in the same stage.

StyleFrame

AI Video Toolkit
for Motion Designers

One toolkit for controllable video generation, keyframe creation, and post production.

Troubleshooting common problems

The music drifts out of sync. Check that the frame rate in your export, your composition, and any intermediate tool all match. Variable frame rate video from mobile apps can also cause drift, so convert to constant frame rate if you see it.

Audio won't import into Dreams. Convert the file to MP3 and try again. If you can't find the file, use Split View with the Files app and drag it in instead of browsing.

The audio is cut off. The Dreams project duration is probably shorter than the track. Extend the project length or trim the audio.

The animation feels late against the beat. Viewers tend to read visual hits that land a frame or two before the sound as tighter. Try shifting the animation one or two frames earlier against the audio and compare.

Exported video looks soft after editing. Avoid re-compressing. Export a high-quality file or an image sequence from Procreate, and render once from your final editor.

Which method should you use?

SituationBest approach
Quick social post, no heavy compositingExport MP4, add music in CapCut, iMovie, or Premiere Pro
Lip sync or beat-driven animationImport audio into Procreate Dreams and animate to it
Client work with revisionsExport without audio and mix in After Effects or Premiere Pro

The core rule applies in all three cases. Decide your frame rate first, keep audio on its own track, and finish the sound mix in the same tool where you finish the picture.

StyleFrame

Professional AI Video Toolkit

Restyle footage, animate keyframes, and post-produce with reference-driven tools. Free to start.

Start Creating

Oct 20, 2026

ContactPrivacy PolicyTerms of Service

Copyright © 2026 - All rights reserved by StyleFrame

How to Add Music to Procreate Animation

StyleFrame Team • October 20, 2026 • 7 min read

Procreate's Animation Assist has no audio import, so the reliable way to add music is to export your animation and sync it in a video editor such as After Effects, Premiere Pro, DaVinci Resolve, or Final Cut Pro. If you want music in the timeline while you animate, use Procreate Dreams, which accepts audio files directly on its timeline. Which route to take depends on whether you need the track as a timing reference during animation or only for the final mix.

StyleFrame

Professional AI Video Toolkit

Restyle footage, animate keyframes, and post-produce with reference-driven tools. Free to start.

Start Creating

Which Procreate are you using?

"Procreate animation" can mean two different apps, and the answer differs for each.

  • Procreate (Animation Assist): a frame-by-frame mode inside the drawing app. It has no audio track, so music is added after export.
  • Procreate Dreams: a separate, paid animation app with a multitrack timeline. You can import audio, trim it, split it, and keyframe its level.

If you want to scrub to a track while animating, Dreams is the Procreate-native option. If you're already delivering through a compositing or editing pipeline, exporting is usually the cleaner path, and that's where many people end up anyway.

StyleFrame

AI Video Toolkit
for Motion Designers

One toolkit for controllable video generation, keyframe creation, and post production.

Method 1: Export and add music in a video editor

This works for any Procreate animation and gives you the most control over the final mix.

1. Lock your frame rate before you export

Set the frame rate in Procreate to the rate of your destination project (for example 24 fps for film-style delivery, or 30 fps for social). If the frame rate changes between apps, your animation's timing drifts against the music, and a drift of even a few frames is noticeable on hits and lip sync.

2. Export a format your editor handles well

Export a video file such as MP4 for quick turnarounds. For anything that will be composited, graded, or restyled, prefer an image sequence or a format with alpha where the app offers it, since compressed video adds artifacts you can't remove later. Check the export options in your version of Procreate or Dreams, as available formats have changed between releases.

3. Import the animation and the music

In After Effects, create a composition that matches your frame rate and resolution, then drag in the animation and the audio file. In Premiere Pro, Resolve, or Final Cut Pro, place both on the timeline. Free and mobile editors such as iMovie, CapCut, and DaVinci Resolve's free version can also do the job for simple projects.

4. Sync the animation to the track

  • Find the beats. In After Effects, play the audio with the waveform visible (press L twice on the layer to reveal it) and drop layer markers on hits, downbeats, or dialogue accents.
  • Retime to the markers. If an action lands a few frames early or late, use time remapping or trim and slip the clip rather than redrawing, unless the timing problem is structural.
  • Check on a loop. Play the section repeatedly at full speed. Sync problems that hide at half speed show up quickly on loop.

5. Mix and render

Set the music level beneath any dialogue or effects, add fades at the head and tail, and render at your delivery spec. Keep the music on its own track so you can swap it without re-exporting the animation.

Method 2: Add audio inside Procreate Dreams

Use this when you want to animate to the music instead of fitting the music afterward, which is common for lip sync, music videos, and rhythm-driven loops.

Import the audio

  1. Open your Dreams project and tap Add, then Files, and choose the audio file. The clip lands at the current playhead position, so move the playhead first.
  2. Alternatively, open Split View with the Files app beside Dreams and drag the audio onto the Stage to create a new track, or onto the Timeline to place it on an existing track.
  3. Stick to widely supported formats. MP3 is the safest choice, since users report import errors with other file types.

Preview before you commit

If you're choosing between several tracks, preview them in the Files app through Split View before dropping any into the timeline. You can scrub the file there and find the section you want, which keeps the project from filling up with rejected options.

Trim and adjust

  • Use Split to cut the audio at the playhead and delete what you don't need.
  • Use trim handles to align the start of the music with your first frame.
  • Use audio level keyframes for fades and ducking.

Watch the project length

Dreams projects have a set duration. If your audio runs longer than the timeline, the portion past the end can't be edited. Set the project length to cover the music, or trim the track first.

Use the audio as a drawing reference

Once the track is in, scrub frame by frame and mark where beats, syllables, or hits fall. Then draw key poses on those frames and fill in between. This is the main advantage of the in-app route, and it's why so many animators request audio in the standard Procreate timeline.

StyleFrame

Professional AI Video Toolkit

Restyle footage, animate keyframes, and post-produce with reference-driven tools. Free to start.

Start Creating

Method 3: Use a separate audio-first pass

For longer pieces, a split workflow is often more efficient:

  1. Build the audio edit first in a DAW or in your editor, and export a reference MP3 or WAV.
  2. Bring that reference into Dreams (or just keep it open in a second window) while you animate.
  3. Export your animation without the audio and assemble the final mix in After Effects or Premiere Pro, using the original, full-quality audio files.

This keeps the music edit and the picture edit independent. If the client changes the track, you re-time in the editor instead of reopening the animation project.

Moving Procreate frames into a larger After Effects pipeline

Some Procreate artists treat the app as a sketching and key-pose tool rather than the finishing environment. One possible pipeline looks like this:

  1. Draw key frames or a rough animation in Procreate or Dreams.
  2. Export an image sequence.
  3. Composite, add effects, and edit in After Effects.
  4. Add and mix music in After Effects, Premiere Pro, or a DAW, then render.

Audio always arrives at the end of this chain, or in a temporary form as a timing guide. That's usually fine, because compositing and sound mixing are normally handled in the same stage.

StyleFrame

AI Video Toolkit
for Motion Designers

One toolkit for controllable video generation, keyframe creation, and post production.

Troubleshooting common problems

The music drifts out of sync. Check that the frame rate in your export, your composition, and any intermediate tool all match. Variable frame rate video from mobile apps can also cause drift, so convert to constant frame rate if you see it.

Audio won't import into Dreams. Convert the file to MP3 and try again. If you can't find the file, use Split View with the Files app and drag it in instead of browsing.

The audio is cut off. The Dreams project duration is probably shorter than the track. Extend the project length or trim the audio.

The animation feels late against the beat. Viewers tend to read visual hits that land a frame or two before the sound as tighter. Try shifting the animation one or two frames earlier against the audio and compare.

Exported video looks soft after editing. Avoid re-compressing. Export a high-quality file or an image sequence from Procreate, and render once from your final editor.

Which method should you use?

SituationBest approach
Quick social post, no heavy compositingExport MP4, add music in CapCut, iMovie, or Premiere Pro
Lip sync or beat-driven animationImport audio into Procreate Dreams and animate to it
Client work with revisionsExport without audio and mix in After Effects or Premiere Pro

The core rule applies in all three cases. Decide your frame rate first, keep audio on its own track, and finish the sound mix in the same tool where you finish the picture.

StyleFrame

Professional AI Video Toolkit

Restyle footage, animate keyframes, and post-produce with reference-driven tools. Free to start.

Start Creating

Oct 20, 2026

ContactPrivacy PolicyTerms of Service

Copyright © 2026 - All rights reserved by StyleFrame