How to Add More Layers in Procreate
StyleFrame Team6 min read
You can't type in a layer count in Procreate. The app calculates the maximum from your iPad's memory and your canvas's pixel size, so you get more layers by shrinking the canvas (lower pixel dimensions or DPI), moving to a device with more RAM, or merging and splitting your artwork. To see your current limit, go to Actions > Canvas > Canvas Information. The fastest fix mid-project is to duplicate the file, create a smaller canvas, and copy your layers into it.
Why Procreate limits layers
Every layer in Procreate is a full-resolution bitmap held in memory. Two things decide how many fit:
- Device RAM. Older iPads get tight caps. Newer iPads with more memory allow far more layers.
- Canvas size. The bigger the canvas in pixels, the more memory each layer needs, so the fewer layers you get.
Print-oriented DPI settings matter only because they change pixel count. A 12×12 inch canvas at 300 DPI is 3600×3600 pixels. The same canvas at 72 DPI is 864×864. Real-world numbers show the effect clearly:
- One illustrator reported 37 layers on a 12×12" canvas at 300 DPI, rising to 128 at 72 DPI.
- A tutorial on an older iPad showed 19 layers at 300 DPI on a letter-size canvas, and about 49 after dropping to 200 DPI.
- One artist reported 32 layers on an iPad 7 and 142 on an M1 iPad Air, both at 8×10" and 300 DPI.
Your exact numbers will differ by device and Procreate version, so check your own canvas rather than relying on any table.
Check your limit before you start
Open Actions, tap Canvas, then Canvas Information. It shows your canvas size, DPI, and the maximum number of layers. Some guides describe an adjustable "Max Layers" setting. In practice the number is a readout that changes only when you change the canvas, not a field you can edit.
If you're starting a new piece, open the new canvas dialog and watch the layer count update as you change width, height, and DPI. Pick the smallest canvas that still meets your output needs.
Method 1: Lower the DPI or canvas size
This is the most direct way to get more layers.
- Duplicate your artwork in the Gallery so you have a safe backup.
- In the duplicate, resize the canvas from the Actions > Canvas menu.
- Reduce the DPI or the pixel dimensions and confirm.
- Check Canvas Information again for the new layer maximum.
Resampling a finished painting down is destructive. Fine linework and textures soften, and scaling back up won't restore the detail. That's why duplicating first matters. For work that will end up on screen, you often don't need print-level pixel density to begin with.
Method 2: Start a new canvas and copy layers over
If you're already deep into a piece, you can move the artwork into a lower-resolution canvas:
- Create a new custom canvas with the same physical size but a lower DPI. For example, drop from 300 to 200.
- Return to the original file and open the Layers panel.
- Swipe right on layers to select several at once.
- Copy the selected layers into the new canvas.
Check that proportions match so everything lands where it should. Then confirm the new canvas shows a higher layer limit than the old one. Because the pixel dimensions are now smaller, the pasted layers are smaller too, so expect some loss of sharpness if you scale them.
Method 3: Merge layers that no longer need to be separate
Merging is the simplest way to free up slots, but it costs you flexibility. Do it with intent:
- Merge layers together once they no longer need to be separate.
- Merge settled elements. Flat color fills, finished backgrounds, and approved linework are good candidates.
- Keep editable parts separate. Anything the client may revise, or that you might animate later, should stay on its own layer.
- Merge on a duplicate. Keep an unmerged version of the file in your Gallery.
Don't merge layers that depend on different blend modes, opacities, or adjustments unless you're certain the look is final.
Method 4: Put non-touching elements on the same layer
You don't need one layer per object. If elements don't overlap and don't need independent effects, they can share a layer. A row of waves, a scatter of stars, or a set of small icons can live together.
The tradeoff is that any opacity change, adjustment, or effect applies to everything on that layer. Moving a single element also takes an extra step, because you have to select it with the Selection tool rather than just transforming the layer. For animation prep, share layers only for elements that will move together.
Method 5: Split a large piece across multiple files
Instead of forcing everything into one canvas, divide the work:
- Keep line art in one file and color or lighting in another.
- Paint background and foreground separately, then bring them together at the end.
- Build a character in one canvas and its environment in another.
You can recombine them in Procreate by importing, or finish the assembly in a desktop app like Photoshop, where layer counts aren't tied to iPad memory.
Method 6: Use a device with more RAM
If you consistently run into limits, hardware is the real cause. Procreate's cap scales with memory, so a recent iPad Pro or iPad Air will give you more layers at the same canvas size than an older base model. This matters most if you work large, because high-resolution canvases are where the limit bites hardest.
Planning layers for animation and motion work
If your Procreate art feeds into After Effects, Premiere Pro, Blender, or Nuke, layer planning affects more than the iPad. It changes how easily you can rig and animate later.
- Size the canvas to the comp. Pick pixel dimensions based on your delivery resolution rather than a default print size. A canvas matched to a 1920×1080 or similar comp gives you far more layers than a large print canvas.
- Separate by motion, not by object. Decide which elements will move independently, and give those their own layers. Merge everything that will move as one piece.
- Keep a clean master. Hold an unmerged, full-layer version, even if you work from a merged copy day to day.
Quick checklist
- Check Actions > Canvas > Canvas Information before you start painting.
- Choose canvas size from your output, not from habit.
- Duplicate your file before resampling or merging.
- Lower DPI or pixel dimensions to raise the layer limit.
- Merge finished elements and share layers among non-touching items.
- Split large projects across files and finish in a desktop app.
- Keep an unmerged master copy before any destructive changes.
FAQ
Can I increase the layer limit without changing the canvas? Not directly. The limit is calculated from your device memory and canvas size, so you need to change one of them.
Does merging layers reduce my file quality? Merging doesn't lower pixel quality, but it removes your ability to edit those layers independently. Keep a backup.
Why does a higher DPI give fewer layers? A higher DPI at the same physical size means more pixels, and each layer must store them all in memory.
Is resizing a canvas safe for finished work? Only on a duplicate. Resampling down discards detail you can't recover by scaling back up.